Katana Kami: A Way of the Samurai Story finds a release date in Japan - The360 Technology

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  • Monday, December 23, 2019

    Katana Kami: A Way of the Samurai Story finds a release date in Japan

    Katana Kami: A Way of the Samurai Story finds a release date in Japan

    One of the few announcements of novelties at Tokyo Game Show 2019, the Katana Kami isometric action-RPG will be available in Japan on February 20, 2020 on PlayStation 4, Switch and Steam, announce Acquire and Spike Chunsoft.


    With the help of an Australian classification (certainly removed from the archives since) we can even afford to call this title Katana Kami: A Way of the Samurai Story, since this is the name under which it should appear to the public when it will be officially announced for western markets. Isometric spin off the saga Way of the Samurai, this title is a reminder to amass a large nest egg to rescue the daughter of a blacksmith riddled with debt.

    In the shoes of a valiant samurai, it's a matter of venturing into dungeons randomly generated at night to bring back as much booty as possible and then sell it during the day. However, this is not to perish during the exploration of a dungeon or lose all his possessions, the priority is to manage the two essential parameters that are the HP and vitality (store the blade in its sleeve consumes of vitality but automatically restores the HP). The progression will go through Dan's gain, each additional step increasing the HP and the character's vitality, but this level of Dan will leave again from the beginning after each exit of the dungeon. Fortunately, this will not be the case with Sword Ranks that will unlock additional skills persistently from one dungeon to another.

    We also learn the presence of multiplayer features through which it will be possible to face the avatar of another player, whether it is asynchronous (controlled by artificial intelligence) or manipulated live by the user. Defeating an avatar will earn loot while defeating a player directly will be rewarded with hard cash. The confrontation is not an obligation that said, and if symbols will communicate to indicate his willingness to cooperate, you must know that any alliance will be at the risk of being stabbed in the back of a moment to the 'other. An anti-abuse system is also already planned, so that the too deceitful samurai will be designated as priority targets for other players.

    Finally, fans of Way of the Samurai will no doubt be happy to hear that the mechanics of apology will make the trip to Katana Kami. One of the game systems is therefore to ask forgiveness in different circumstances, the effects of these remaining repentance techniques to discover.

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